Pets in MMORPG’s can add extra strategies to a player’s bag of tricks and increase a character solo abilities. The methods of pet implementation have ranged from simple decoration to all-powerful tank. Some players feel that pets are essential while other think they reduce grouping and imbalance PvP. Elder Scrolls Online allows players to use pets after a certain perk is chosen, as confirmed here. Since pets are available to everyone, it is likely that pets won’t be as powerful as some games allow so this article assumes they are more like a utility than a main weapon.
Pets like many spells and abilities in ESO, don’t just deal damage, but derive their main value from situational usefulness. Zenimax has not announced many specific examples of how a pet may be used, but there are some likely possibilities.
Player controlled mobs, such as summoned imps, can be used to pull aggro from players. Obviously useful for solo play, but may also play a role in adventure zones. We can guess at other possible uses like passive effects such as buffing healing, damage, mana regeneration. We might even see pets that provide light in dark areas.
There will likely be pets with more direct effects such as removing poison/debuffs, silencing, stuns and maybe even healing.
Who doesn’t want to control a loyal durzog, wolf, khajiit or mudcrab? The pet perk will be available to all players if they want it. Given this, players may choose to use pets to level and then get rid of the perk once they reach max level. This may also make strategies for both PvP and PvE far more diverse since not only does the player have their own abilities, but also their pet’s abilities to help round out the character.
Player controlled mobs in PvP can be a topic with many strong opinions. Some players hate character builds with pets while others find no problem with it. The problem is really centered around balance. As long as the alternative to using pets is just as good, balance will not suffer.
In the past, however, pets have proven to be a difficult aspect to balance for many games. Allowing all players in ESO access to pets via a perk will likely make balancing even more difficult. Some character builds/pet combinations may be overpowered while the same pet with a different character build is well balanced. Pets will probably be the focus of many nerfs and tweaks as ESO matures.
What do you most want from pets in ESO? What aspects of pets do you not want in ESO?
There are no revisions for this post.