One of the most unique features of ESO will be the possibility for players to become Emperor. Exactly how one becomes Emperor, additional abilities granted and the implications it has for your guild is not clear yet. Though, more details this will be available in the near future. Should the Emperor’s new found power make him or her capable of decimating large groups at will or should it be more of a reasonable buff? Short of turning into a giant dragon, how powerful should the Emperor be?
One of the most likely advantages of becoming Emperor will be combat buffs. Most people envision the Emperor to be somewhere between Achilles and a master Jedi. If the Emperor ends up being a one man army, defeating him will certainly be an achievement.
However, since the Emperor can simply be resurrected overwhelming combat prowess is unlikely. It seems the developers want the Emperor to be a force to be reckoned with, but not an unstoppable killing machine. The Emperor will probably have helpful utility skills, giving the Emperor more flexibility rather than an I-win button. Choices and teamwork over raw power.
Coordination, even in the slightest, can be a huge advantage in large scale PvP. If you have played any game with large scale PvP, you have noticed most people just go to the closest hot spot. Maybe a few heals are tossed around, but it is mostly a mob of individuals. Having just 60% of players cooperating, for instance going where they are told, can have an overwhelming impact on a battle. Without any more cooperation than that, a guild can become a force to be reckoned with.
What if the Emperor had access to more command type abilities. Maybe something basic like setting way points, or something more advanced like delegating quests. Maybe a chat to speak to guild leaders in the same campaign? Hopefully, ESO will give guilds some of these options anyway, but giving the Emperor farther reaching coordination abilities could make him a real leader instead of a killing machine. Of course, a large chunk of player will be completely oblivious, but it does not take many players working together to achieve large gains in effectiveness.
A third option, which is probably unlikely, is the Emperor with large scale utility abilities. Maybe the Emperor could cast a buff or debuff over a city area. What if the Emperor could call down fire from the sky, like artillery? The utility Emperor would not seek to engage in direct combat, but instead would rely on allies to identify areas that need a little push and provide support there.
This would certainly be a less exciting role for the Emperor. Instead of being at the front, dishing out situational abilities from the back.
There are of course many roles and a plethora of abilities the Emperor could have not covered here. The developers have stated that even those that participate in non-combat roles in Cyrodiil will still have a shot at becoming Emperor. Becoming a demigod would not fit the play style these players have chosen. On the other hand, the player with tons of kills will not want to sit back and be a tactician. This raises another question, what type of player would make the best Emperor? Hopefully, the Emperor will be a combination so that all players can enjoy becoming Emperor. Also, fighting the Emperor may be different based on who the current Emperor is.
Becoming the Emperor and defeating the Emperor should feel like a real achievement. It is difficult to at the same time make the Emperor not overpowered. How powerful do you think the Emperor should be? What type of abilities do you most hope the Emperor has?
There are no revisions for this post.